Osmo - Creative Starter Kit for iPad - 3 Educational Learning Games - Ages 5-10 - Drawing, Problem Solving and Early Physics - (Osmo - Base Included)
Osmo – Creative Starter Kit for iPad – 3 Educational Learning Games – Ages 5-10 – Drawing, Problem Solving and Early Physics – (Osmo – Base Included)
$412.99 Add to cart

Osmo – Creative Starter Kit for iPad – 3 Educational Learning Games – Ages 5-10 – Drawing, Problem Solving and Early Physics – (Osmo – Base Included)

$412.99

  • OSMO IS MAGIC: Fun-filled & award winning learning games. Children interact with actual hand held pieces & an iPad, bringing a child’s game pieces & actions to life (No WiFi necessary for game play). An Osmo Base is included, an iPad is not included, both are required for game play.
  • TEACHING: Travel on an adventure & solve story problems with personal drawings brought to life instantly on the iPad (Monster) along with drawing problem solving/early physics (Newton), learn to draw anything with creative drawing skills (Masterpiece).
  • SKILLS LEARNED: Drawing, listening, speed of drawing, visual thinking, problem solving, physics, creative problem solving & fine motor skills. Osmo sees and reacts to every real-life move. Geared towards children & love of learning.
  • AGE & CAPABILITY: Ages 5-10+. Games are designed for beginner to expert levels. Osmo enables the continuation of learning. Real-time audio and visual feedback lets children learn through experimentation in a stress-free environment.
  • WHAT’S IN THE BOX: Osmo Base & Reflector for iPad, new Creative Board, 4 dry erase markers, microfiber pouch, Stackable storage for each game & 3 Game Apps: Monster, Newton, and Masterpiece.
  • COMPATIBILITY FOR IPAD: All iPads except Generation 1, 2, 3. iPad Reflector 2021 required for the: iPad Air 4, iPad Pro 11-inch & iPad Pro 12.9-inch. The minimum iOS version needed is iOS 10.

Osmo learning games makes it fun for children to learn, using toys as teaching tools. Osmo is magic In 2013, Osmo created a fun-filled & award winning learning games that interact with actual hand held pieces & an I pad and/or fire tablet, bringing a child’s game pieces & actions to life (no Wi-Fi necessary for game play). Osmo merges tactile exploration with innovative technology, actively engaging children in the learning process. Osmo games develop a wide range of skills, varying skills based on each game, including: creativity, problem-solving, confidence gaining, child-led, hands-on, gender-neutral, curriculum inclusion, social/emotional skills, stem/steam (science, technology, engineering maths & art) and many more educational capabilities. Games are designed for children between the ages of 3-11+ and include beginner to expert levels. Osmo enables the continuation of learning. Parents can track game progress, using child game profiles, on a parent app. creative Starter kit focuses on the following game play: travel on an adventure & solve story problems with personal drawings brought to life instantly on the I pad (Monster) along with drawing problem solving/early physics (Newton), creative drawing skills (masterpiece). approved by parents and teachers worldwide, used in over 30, 000 classrooms. tag your photos on social media with #osmomagic to be featured
Choking Hazard. Small Parts. Not for children under 3 years. Contains magnets. Magnets may cause serious injury or death if ingested. Seek immediate medical attention if magnets are swallowed or inhaled.

Additional information

Weight 1.38 kg
ean

0850001161145

brand

Osmo

dimensions

‎8.26 x 30.48 x 24.38 cm; 910 Grams

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